Season 3 also embraces a more epic look and feel. ![]() But similarly, even in the parts of the world that we haven’t been to before … we’re now in a place where we’re getting more into the sophistication of detail and layering and the more microcosmic world as opposed to the macrocosmic world as a way of helping to accent or move the story along and be a part of that as a visual character.” We recognize things that we’ve maybe established before, you know, Cintra, Redania, etc, but we’re seeing different parts of it and maybe more detail. “And I think that you see a lot of that in Season 3, we see more of the worlds, we see different parts of the world. ![]() “What’s really fantastic is that with a project like ‘The Witcher,’ you’re able to kind of continuously build on a visual language that and bring more detail and sophistication to it,” says Andrew Laws, production designer and concept designer.
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